![]() In the meantime, here are some of the other night maps that you can look forward to testing next week:ĭuring our AMA in July, we mentioned wanting to continue to support Hell Let Loose delivering a historically accurate and authentic World War Two experience - aiming to maintain unprecedented attention to detail in the historical depiction of the uniforms, weaponry, and tactics of period military units, however, we also recognise the brutality of armed conflict on a global scale and the unique atrocities which occurred, on all sides, during the Second World War. We’re sorry for any inconvenience this may have caused. This shouldn’t affect the release of Patch 14.4, however, we will keep you updated on our progress. We still want to get your feedback, so while we work on fixing this bug, we’ll be moving this weekend’s planned testing session to next weekend, instead. Useful on night maps, players would not have access to these as they require Spotter Level 3.You would be defaulted to the Level 1 loadout.Without a Commander, this would affect Armour as additional vehicles wouldn’t be able to be spawned.As this requires players to be Level 30.We know many of you are eager to jump on and be the first to play the new night maps, as well as the Dusk variants for El Alamein and Omaha, however, if we were to open the PTE with this bug, players would not be able to test out: Because of the way the PTE branch is set up, we believe this issue is now occurring as a result of the code required to fix the loadout bug. We were hoping to get you all up on the PTE today testing the new night maps, as well as the vaulting and mantling improvements, plus the addition of the improved dive to prone, however, we’ve experienced an issue when going through some final checks.Ī new bug has occurred on the Public Testing branch that now means a player’s level is being registered as Level 1. ![]()
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